Oculus Runtime for OS X 0.5.0.1-beta The Oculus Rift runtime for OS X is intended primarily for mobile developers who wish to develop for Gear VR on a Mac, and who would like to be able to run applications on the Mac for development reference. Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline. For more information, see on the Oculus Blog. Note that this runtime was first released with PC SDK 0.5.0.1 Beta and has not been updated since March 2015. Compatible with pre-CV1 versions only (e.g., DK2, DK1). We were so looking forward to the experience that comes from the virtual reality headset. But alas, the company today announced the, and Oculus’ Atman Binstock wrote that, “development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows.” Bummer. But hey, Macs are so great, they can even run Windows. You can just use Boot Camp, launch Windows, and you’re all set to run the Oculus VR. Um, probably not. In case you didn’t click the above link to actually see the PC specs, here they are. • Nvidia GTX 970 or AMD 290 equivalent or greater • Intel i5-4590 equivalent or greater • At least 8GB RAM • Two USB 3 ports • HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture • Windows 7 SP1 or newer The story behind the story:, that from a PC perspective, these are steep specs but within reach of PC users. But this is Macworld, and here’s the Mac perspective: it’s a different story for Mac users. Rift requires a desktop-level graphics processor, and almost all Macs rely on mobile graphics processors. Therefore, no Rift support on the Mac, even if you are using Boot Camp to run Windows. Foiled by mobile GPUs In his blog post, Binstock wrote, “almost no current laptops have the GPU performance for the recommended spec, though upcoming mobile GPUs may be able to support this level of performance.” The Mac mini, MacBook Air and 13-inch MacBook Pro use Intel integrated graphics, which doesn’t have the oomph Rift requires.
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September 2018
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